Zeepkist

Zeepkist is an arcade racer-like game and I love building tracks for it, mostly because they don't take as long as for other games.  For example, I can spend weeks or months making a track for NR2003, or longer.  But I can make a good track in Zeepkist in hours or days.  I have a bunch of tracks on my Zeepkist Workshop with more to come.

Workshop Link

Momentum Ejector

This is a clone of the Momentum Killer track with the wall-ride blockers removed.  The track is designed to eject the player from the course.

Workshop Link

Momentum Killer

This is my second-ever Zeepkist track.  It's designed to give you a ton of momentum, but require you to scrub it off to keep off the death triggers that block every possible cheese.

Workshop Link

Need a Steering Wheel

This is my first ever track for Zeepkist.  And by the way, you don't need a steering wheel to be fast.  But I thought you did at the time I published it, hence why the track has the name that it does.

Workshop Link

Rookie vs Pro

This track has two courses:  A "rookie" course, and a "pro" course.  The pro course is significantly faster.  This track was made before linked checkpoints were a thing.

Workshop Link

Rookie vs Pro v2

This is the second track with a slow "rookie" course and a fast "pro" course.  This time with decorations, linked checkpoints, and a layout that's much easier to complete on the first try.

Workshop Link

Wheel vs Controller

This is my second and final attempt to make a track that requires a steering wheel to be fast.  Turns out the keyboard beats all of them.

Workshop Link