Momentum Ejector
This is a clone of the Momentum Killer track with the wall-ride blockers removed. The track is designed to eject the player from the course.
Zeepkist is an arcade racer-like game and I love building tracks for it, mostly because they don't take as long as for other games. For example, I can spend weeks or months making a track for NR2003, or longer. But I can make a good track in Zeepkist in hours or days. I have a bunch of tracks on my Zeepkist Workshop with more to come.
This is a clone of the Momentum Killer track with the wall-ride blockers removed. The track is designed to eject the player from the course.
This is my second-ever Zeepkist track. It's designed to give you a ton of momentum, but require you to scrub it off to keep off the death triggers that block every possible cheese.
This is my first ever track for Zeepkist. And by the way, you don't need a steering wheel to be fast. But I thought you did at the time I published it, hence why the track has the name that it does.
This track has two courses: A "rookie" course, and a "pro" course. The pro course is significantly faster. This track was made before linked checkpoints were a thing.
This is the second track with a slow "rookie" course and a fast "pro" course. This time with decorations, linked checkpoints, and a layout that's much easier to complete on the first try.
This is my second and final attempt to make a track that requires a steering wheel to be fast. Turns out the keyboard beats all of them.